Every real-world breed. Every cybernetic part. Every rarity weight, evolution stage and live status layer — designed, defined and ready for decentralised storage. No placeholders. No demo art. Master library only.
225+ distinct breeds. Each has its own body shape, ear set, muzzle, fur type and natural features — perfectly recognisable before any cyber overlay.
Modular parts that overlay onto any breed base. Switch a category to inspect every part in the master library.
Each stage is unmistakable. From clean worker to legendary evolved form, the silhouette, armour density and energy flow all shift.
The same NFT shifts visually in real time based on what the Borg is doing on-chain.
Bright glow, active sensors, alert posture. Indicator: ACTIVE.
Dimmed glow, travel trails, overlay: WORKING.
Pulsing glow, motion blur, carrying DATA / ENERGY pack.
Dull colours, slow blink, power-save FX, warning: RECHARGE.
Heart marks, charity badge, banner: HELPING.
Every visible part is a trait with a defined rarity weight AND a functional benefit. Visuals and gameplay are wired together.
Mathematical combinations guarantee no two SUIBORGs share a fingerprint. Layered assets and metadata are structured for decentralised storage — we generate the 10,000 final renders later.
{
"id": "SUIBORG #04217",
"name": "K-9 Recon Unit",
"base_breed": "Belgian Malinois",
"breed_group": "Herding",
"stage": 2,
"status": "ON_PATROL",
"traits": {
"head": { "part": "Tactical Visor", "rarity": "RARE", "bonus": "+10% scan" },
"body": { "part": "Exo-Frame", "rarity": "EPIC", "bonus": "+15% load" },
"legs": { "part": "Hydraulic Boosters", "rarity": "RARE", "bonus": "+8% speed" },
"tail": { "part": "Signal Emitter", "rarity": "UNCOMMON", "bonus": "+5% comm" },
"eyes": { "part": "Thermal Vision", "rarity": "EPIC", "bonus": "+9% find" },
"markings": { "part": "Rescue Badge", "rarity": "LEGENDARY", "bonus": "+18% rescue" },
"material": { "part": "Carbon Fibre", "rarity": "RARE", "bonus": "+6% durability" }
},
"uniqueness_hash": "0x9e1a…c47f",
"storage": { "scheme": "decentralised", "layered_assets": true, "atlas_ready": true }
}Every visual part, every trait, every rarity weight and every status layer is now designed, defined and documented. Part 2 will wire this library into the on-chain mint engine and decentralised asset pipeline.