Wireframe Battles.
Provable Outcomes.
Built on SUI Shared Objects and secure Move logic — breed advantages, equipped parts, level, health and recent history all decide the fight. Every result is written on-chain the instant the last strike lands.
Lineages Coded Into The Engine
Each lineage carries permanent combat modifiers. Move contracts read them at battle start — no client-side bonuses, no manipulation.
Shadow striker · evades first hit
Armoured wall · absorbs the storm
Tech savant · burns the circuits
Burst attacker · overwhelms early
Balanced duelist · counters precision
Tactical Combat — Animated & Verifiable
Your equipped weapon, chip, armour and lineage bonuses all feed the engine. Watch trajectory lines connect every strike.
Comparative Telemetry
Pre-fight diagnostics straight from the Move object — no client mutation possible.
5v5 — Shared Object Orchestration
SUI Shared Objects let ten Borgs act in the same battle instance without transaction conflicts. No queue, no front-running.
Every Fight, Verifiable Forever
Results write atomically the moment the final blow resolves. No disputes. No reversals.
